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Latest Update

News for 08/22/06

New updates to the Stories, Extras, and Character profiles (Dalles and Razlia) have been added.


News for 07/31/06

Wanderers of Sorceria, Book 5 is now available to download. Check out the Downloads section for details.


News for 01/02/06

Happy New Year! As a sort of gift (and apology for taking so darn long with this) I have released a demo of Wanderers of Sorceria, Book 5. This demo features the first four levels which are completely playable (until you hit the end of the fourth level, that is).


News for 12/10/05

Wanderers of Sorceria, Book 3 is now updated with some major bugfixes and graphical improvements. A similar update for Book 4 is in the works, while Book 5 is moving along smoothly. Thank you for your patience!

  • The Fountain of Restoration now functions like it is supposed to
  • Cinder is now rebalanced across all difficulty levels, and has new graphics
  • Yue Fang has new spell-casting animations
  • Controls in the level 'The Generals of Hei Fei' are improved, doing away with the old movement system
  • All of Cinder's minions and Count Zule's Hero minions have new graphics
  • The graphics for the Chaos Legion's buildings are revamped
  • A new victory condition was added to the 'Siege of Kanai' mission for those of you who don't like waiting for the countdown timer

8/21/05:

Book 4 is updated with a bugfix for the Perma-freeze caused by Ebon the Crimson Flame. There is also new art for some of the loading screens.

8/16/05:

Several pages updated, including the Credits and some of the character pages. Shizuka and Kurumi pages have new art in them.

9/22/04:

I released a bugfix version of Book 3, which will fix the problem with the Magic Switches in the underground maze level to be immune to Detonate. You can now Detonate them again.

9/20/04:

Wanderers of Sorceria, Book 4 is now available to download. Check out the Downloads section for details.

8/1/04:

Added new character profiles for the Jin generals and some of the Dragon Slayers.

7/27/04:

Added new screenshots of Book 4.

6/4/04:

Fixed a loading screen error in Book 1.

5/24/04:

Several pages updated, including new character bios.

1/2/04:

The Frozen Throne version of Wanderers of Sorceria Book 3 is now available. There are several new features in the revised Book 3:

  • New character models and skins
  • Three new playable missions
  • New Introduction cinematic
  • A 'Title' system that changes a Hero's title depending on your actions
  • Further expansion of cause and effect events: your actions will affect later missions, and now you can face the consequences
  • Variable difficulty levels

Enjoy.

9/27/03:

The Frozen Throne version of Wanderers of Sorceria is now available. Be warned, the download is very heavy.

  • New character models and skins
  • Revised campaign maps
  • Custom unit responses, done by SAVAGE
  • New custom music, including one done by Joel Steudler
  • Book 1 features three all-new levels, including a new secret level
  • SEMPQ EXE that will be used for all parts of the campaign

Enjoy.

5/16/03:

The final three missions of Book 3 are now available. A summoner tournament, a puzzle dungeon, and a boss you will learn to fear attacking are featured in these missions, as well as certain graphical improvements for some characters and a first peek at Hikaru's new attacks. Welcome to the Jin Empire.

Enjoy.

4/14/03:

The Wanderers of Sorceria site has been revamped. The first two missions of Book 3 are now available, as well as character profiles of new factions.

12/13/02:

The character pages have been updated with the character bios for the Dark Triad.

11/25/02:

The character pages have been updated with a skill set table.

11/20/02:

Mission 2 has been revamped again.

  • The Hero and Arcadia sides' stories are now interlinked. Instead of doing one side and completing the story, both stories' events now occur in the proper sequence. The story switches between both parties at certain points in the story.
  • You can no longer revive multiple Ziels
  • Crypt Fiends are now rescuable again
  • Player now gains gold while playing the Arcadia side
  • The food cap for Arcadian mercenaries has been increased to 30
  • Named monsters on Arcadia side are slightly stronger.
  • Shion's four bodyguards are slightly stronger
  • Kirin Tank is stronger and can better defend itself
  • Mammonoth is slightly weaker
  • Void Sparks replace Goblin Sappers at the Mercenary Camp
  • Graveyard's gate guards will die automatically when the cutscene is triggered, if they have not been killed before then
  • General graphical improvements to the Graveyard
  • Group of Centaurs previously belonging to Arcadian Army are now Neutral Hostile again

11/08/02: Welcome to the new page layout.

The campaign and website for Wanderers of Sorceria have been updated with a great many changes, fixing several bugs present in the maps and general improvements such as:

  • Finger of Death is now usable in every map
  • Ultimates are enabled for missions 1 and 2
  • New character icons for Hikaru, Shizuka, Hokuto, and Nekurow
  • All maps use the same skins and models for all characters
  • Sazabi has a new skill, Grim Ward, that raises dead units to fight for you
  • Sazabi's Ancestral Guardian spell now displays the correct icon
  • Skill button placements have been fixed
  • Assassins now have the Blink spell
  • Mission 1: Terrain layout has been changed to take into account Hikaru has Earthquake
  • Mission 1: You can now recruit Jubei as a Hero (find out how yourself!)
  • Mission 1: The Blackrock has a new skill set, but still doesn't have enough mana to cast Bladestorm. Hah-hah!
  • Mission 1: New Hero added for 'newgameplus' mode
  • Mission 2: Arcadia side now occurs after Hikaru's party destroys the Kirin Tank
  • Mission 2: Crypt Fiend subquest no longer flags completion if you killed a Crypt Fiend
  • Mission 2: Terrain widened around Altar of Darkness so Scaldar won't get trapped when revived
  • Mission 2: Fixed camera error that occurred when fighting the Red Dragon
  • Mission 2: Set up a force wall in front of the Graveyard so Heroes can't charge in during the cutscene
  • Mission 2: Fixed error where Heroes would walk past the gate during the Kirin Tank cutscene if there were still enemies in range
  • Mission 3a: Kosseimaru can now raise Skeletal Archers and Giant Skeletons
  • Mission 3a: Zande no longer get stuck near the Murlocs
  • Mission 3a: Zande AI no longer starts prematurely
  • Mission 3a: Allied Humans start with higher-leveled Heroes
  • Mission 3a: Zande start with higher-leveled Heroes
  • Mission 6a: Shadow Dragon will show up sooner the more times you die (and therefore make it easier to win)
  • Mission 9a: Changed Salamander to Neutral Passive to keep it from running around
  • Fight Dragon: Heroes are no longer buildable at the Altars

Enjoy.

Copyright 2006 Razorclaw X or Blizzard Entertainment